Instructor: Professor Hong
https://classroom.github.com/g/1tL0x6Nn
due 12/11 @ 11:59PM
Presentations 12/05!!
# Create a list with some items and display them
inventory = ["sword", "armor", "shield", "potion"]
print("Your items:")
for item in inventory:
print(item)
def printStuff():
print("HELLO! I'm a function")
def pow(x, y):
result = 1;
for i in range(y):
result *= x
return result
printStuff()
print(pow(2,3))
# Hangman Game
#
# The classic game of Hangman. The computer picks a random word
# and the player wrong to guess it, one letter at a time. If the player
# can't guess the word in time, the little stick figure gets hanged.
# imports
import random
# constants
HANGMAN = (
"""
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""",
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""",
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""",
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""",
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""",
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""",
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""")
MAX_WRONG = len(HANGMAN) - 1
WORDS = ("OVERUSED", "CLAM", "GUAM", "TAFFETA", "PYTHON")
# initialize variables
word = random.choice(WORDS) # the word to be guessed
so_far = "-" * len(word) # one dash for each letter in word to be guessed
wrong = 0 # number of wrong guesses player has made
used = [] # letters already guessed
print("Welcome to Hangman. Good luck!")
while wrong < MAX_WRONG and so_far != word:
print(HANGMAN[wrong])
print("\nYou've used the following letters:\n", used)
print("\nSo far, the word is:\n", so_far)
guess = input("\n\nEnter your guess: ")
guess = guess.upper()
while guess in used:
print("You've already guessed the letter", guess)
guess = input("Enter your guess: ")
guess = guess.upper()
used.append(guess)
if guess in word:
print("\nYes!", guess, "is in the word!")
# create a new so_far to include guess
new = ""
for i in range(len(word)):
if guess == word[i]:
new += guess
else:
new += so_far[i]
so_far = new
else:
print("\nSorry,", guess, "isn't in the word.")
wrong += 1
if wrong == MAX_WRONG:
print(HANGMAN[wrong])
print("\nYou've been hanged!")
else:
print("\nYou guessed it!")
print("\nThe word was", word)
input("\n\nPress the enter key to exit.")
class Critter(object):
"""A virtual pet"""
def __init__(self, name, hunger = 0, boredom = 0):
self.name = name
self.hunger = hunger
self.boredom = boredom
def __pass_time(self):
self.hunger += 1
self.boredom += 1
@property
def mood(self):
unhappiness = self.hunger + self.boredom
if unhappiness < 5:
m = "happy"
elif 5 <= unhappiness <= 10:
m = "okay"
elif 11 <= unhappiness <= 15:
m = "frustrated"
else:
m = "mad"
return m
def talk(self):
print("I'm", self.name, "and I feel", self.mood, "now.\n")
self.__pass_time()
# Critter Caretaker
# A virtual pet to care for
class Critter(object):
"""A virtual pet"""
def __init__(self, name, hunger = 0, boredom = 0):
self.name = name
self.hunger = hunger
self.boredom = boredom
def __pass_time(self):
self.hunger += 1
self.boredom += 1
@property
def mood(self):
unhappiness = self.hunger + self.boredom
if unhappiness < 5:
m = "happy"
elif 5 <= unhappiness <= 10:
m = "okay"
elif 11 <= unhappiness <= 15:
m = "frustrated"
else:
m = "mad"
return m
def talk(self):
print("I'm", self.name, "and I feel", self.mood, "now.\n")
self.__pass_time()
def eat(self, food = 4):
print("Brruppp. Thank you.")
self.hunger -= food
if self.hunger < 0:
self.hunger = 0
self.__pass_time()
def play(self, fun = 4):
print("Wheee!")
self.boredom -= fun
if self.boredom < 0:
self.boredom = 0
self.__pass_time()
def main():
crit_name = input("What do you want to name your critter?: ")
crit = Critter(crit_name)
choice = None
while choice != "0":
print \
("""
Critter Caretaker
0 - Quit
1 - Listen to your critter
2 - Feed your critter
3 - Play with your critter
""")
choice = input("Choice: ")
print()
# exit
if choice == "0":
print("Good-bye.")
# listen to your critter
elif choice == "1":
crit.talk()
# feed your critter
elif choice == "2":
crit.eat()
# play with your critter
elif choice == "3":
crit.play()
# some unknown choice
else:
print("\nSorry, but", choice, "isn't a valid choice.")
main()
("\n\nPress the enter key to exit.")
https://classroom.github.com/g/5Gj8RyRb
due 12/01 @ 11:59PM